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"Campfire" Illustration & Camera Movement Animation Project

Project done as part of an animation class.

Modeling, texturing and rendering done by me.
Used Maya "MASH" for the trees and grass.
I love texturing, so decided to make this project as textured as I could.
Rendered with ARNOLD in Maya 2017.
Smoke and Fire were animated in 2D with FLASH by my girl Pamela Rojas, then I moved it to Photoshop and painted over it to add details and style. After that, I integrated it with the render in AE.
Then decided to paint over the final render to add more details I wanted for the Final Still.

Thanks for watching.

Final Image.
Still image rendered in 3840x2160 for paintover.

Final Image.
Still image rendered in 3840x2160 for paintover.

¡Campfire! Animation.
Simple 3D Camera Movement.
¡Turn Sound On!

All the rendered passes.

All the rendered passes.

¡Campfire! Animation "Compositing Process"

3D Flowers.

3D Flowers.

The grass.
A lot of instances in it.

The grass.
A lot of instances in it.

Some Wood Logs.
Check out the textures.

Some Wood Logs.
Check out the textures.

I used this as moss. 
Used Maya Mash to duplicate it as instances and placed them over the tree, some rocks and logs.

I used this as moss.
Used Maya Mash to duplicate it as instances and placed them over the tree, some rocks and logs.

Another view of the moss.

Another view of the moss.

The Bonfire!

The Bonfire!

Some Rocks. 
I enjoyed a lot doing textures for this project.

Some Rocks.
I enjoyed a lot doing textures for this project.

Some other Small Rocks around the Bonfire.

Some other Small Rocks around the Bonfire.

The tree.
Again, a lot of Instances with Maya MASH for the leaves placed over a base mesh.

The tree.
Again, a lot of Instances with Maya MASH for the leaves placed over a base mesh.

Detail on how the leaves look closer.

Detail on how the leaves look closer.

Doing some tests to check how the tree looks from the render camera.

Doing some tests to check how the tree looks from the render camera.

Zoom in of the previous image.
I may consider to use this aesthetic for my thesis.

Zoom in of the previous image.
I may consider to use this aesthetic for my thesis.

Did the same for the forest trees, but decided to add less leaves so those don't get confused with the main tree.

Did the same for the forest trees, but decided to add less leaves so those don't get confused with the main tree.

Main Tree Texture, so you can check how it was done.

Main Tree Texture, so you can check how it was done.

Some Leaf Textures found on the bushes.

Some Leaf Textures found on the bushes.

Grass Textures.

Grass Textures.

Flower Textures.

Flower Textures.

Rock Textures.

Rock Textures.

Moss Texture.

Moss Texture.

This one is the texture for the tent.

This one is the texture for the tent.

Leaf designs. Some of this were not used at the end.

Leaf designs. Some of this were not used at the end.

These are the textures for the tree trunks of the forest.

These are the textures for the tree trunks of the forest.

This is the ground texture of the environment.

This is the ground texture of the environment.

I used these on the trees and other parts. Leaf Textures.

I used these on the trees and other parts. Leaf Textures.

I used these on the trees and other parts. Leaf Textures.

I used these on the trees and other parts. Leaf Textures.

Small Rocks Textures.

Small Rocks Textures.