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The Rookies Substance Texturing Challenge - Kombi (with images of the process)

This was done as part of the texturing contest from The Rookies.
https://www.therookies.co/entries/8871
Model was provided by Christina Rose Ryan.

Completed this task in less than one week of work, which was really challenging but had a lot of fun.

Sorry for the noisy renders, my setup is not good for rendering :/

Thanks for watching!

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References (process)

References (process)

Baking parameters used. (process)

Baking parameters used. (process)

Results got for the Baking Maps. (process)

Results got for the Baking Maps. (process)

Added a first layer of rust.
(process)

Added a first layer of rust.
(process)

Then some dust.
(process)

Then some dust.
(process)

I added the peeling paint layer on top to reveal the rusted areas and dust.
(process)

I added the peeling paint layer on top to reveal the rusted areas and dust.
(process)

Liked how paint ended up with a height detail so It looks like an actual layer of paint.
(process)

Liked how paint ended up with a height detail so It looks like an actual layer of paint.
(process)

Added some minor details to the surface to make it sure like theres imperfections on it.
(process)

Added some minor details to the surface to make it sure like theres imperfections on it.
(process)

Some fixes to the peeling.
(process)

Some fixes to the peeling.
(process)

Back view so far.
(process)

Back view so far.
(process)

Topside view.
(process)

Topside view.
(process)

Added  small details to make it more realistic, there`s dust, grain, rust of course and some minor details to the height layer. 
(process)

Added small details to make it more realistic, there`s dust, grain, rust of course and some minor details to the height layer.
(process)

More close up details.
(process)

More close up details.
(process)

More details.
(process)

More details.
(process)

I paid a lot of attention to small details.
(process)

I paid a lot of attention to small details.
(process)

Added some details of dust to the occlusion of the edges, some minor scratches and ended with a material that emulates plastic, added some cool details to the height and normal of the window to give it a different look than a regular window.
(process)

Added some details of dust to the occlusion of the edges, some minor scratches and ended with a material that emulates plastic, added some cool details to the height and normal of the window to give it a different look than a regular window.
(process)

Windows.
(process)

Windows.
(process)

I worked on the curtains, added some minor dust between the folds and a little wear.
(process)

I worked on the curtains, added some minor dust between the folds and a little wear.
(process)

Then I added some details of paint to the hinges, following the same process for the base shape of the Kombi.
(process)

Then I added some details of paint to the hinges, following the same process for the base shape of the Kombi.
(process)

For the tires went for a titanium material to the base, added some dust to the edges and a lot of scratches because well, is "a toy". Then added some height details to the tire and rings, including the logo.
(process)

For the tires went for a titanium material to the base, added some dust to the edges and a lot of scratches because well, is "a toy". Then added some height details to the tire and rings, including the logo.
(process)

This is what it looks like at this point of the process.

This is what it looks like at this point of the process.

The base material of the rim is plastic, which I combined with rubber. I relied on the anchor points for a better result once I applied the layers of dirt and wear. 
(process)

The base material of the rim is plastic, which I combined with rubber. I relied on the anchor points for a better result once I applied the layers of dirt and wear.
(process)

For the headlights of the Kombi I wanted to vary the texture to give it a different aesthetic, for that reason I added two different surfaces and applied a gold detail to complement it.
(process)

For the headlights of the Kombi I wanted to vary the texture to give it a different aesthetic, for that reason I added two different surfaces and applied a gold detail to complement it.
(process)

The idea for the lights was to give it this sense that at some point in their existence they were hand painted and peeled off over time.
(process)

The idea for the lights was to give it this sense that at some point in their existence they were hand painted and peeled off over time.
(process)

Also decided to add details of use to the surface and then added some minimal height details.
(process)

Also decided to add details of use to the surface and then added some minimal height details.
(process)

Some other metals.

Some other metals.

I did some little tests to verify that the transparencies were adequate and work with the lights. 
(process)

I did some little tests to verify that the transparencies were adequate and work with the lights.
(process)

Then I worked on the interior metals. I applied a default Substance material to it and copied the paint material I have worked with previously. I didn't get too complicated on this part of the texturing.
(process)

Then I worked on the interior metals. I applied a default Substance material to it and copied the paint material I have worked with previously. I didn't get too complicated on this part of the texturing.
(process)

For the inside of the mirror I applied a very reflective fill with a purple hue. In another layer I applied a fill for the dirt on the edge, another for the scratches of the mirror and finally another for the dust on the surface.
(process)

For the inside of the mirror I applied a very reflective fill with a purple hue. In another layer I applied a fill for the dirt on the edge, another for the scratches of the mirror and finally another for the dust on the surface.
(process)

For the car license plate, Ive applied a fill with a texture that simulates a scratched surface. Then I applied a coat of rust. Added a border with little dust in the edges. The some dirt and used an anchor point for the height.
(process)

For the car license plate, Ive applied a fill with a texture that simulates a scratched surface. Then I applied a coat of rust. Added a border with little dust in the edges. The some dirt and used an anchor point for the height.
(process)

For the rubbers have used the Rubber dry material and then applied the peeling paint above. Then a layer of some wear and tear.
(process)

For the rubbers have used the Rubber dry material and then applied the peeling paint above. Then a layer of some wear and tear.
(process)

For the seats used the base colors and added details of dirt, wear and a minimum of rust.
(process)

For the seats used the base colors and added details of dirt, wear and a minimum of rust.
(process)

Also finished the metal part of the side mirrors. Keeping the idea of ​​adding paint that has peeled off over time.
(process)

Also finished the metal part of the side mirrors. Keeping the idea of ​​adding paint that has peeled off over time.
(process)

For the bumpers I added an extra detail using the Height to make it appear that the car suffered a hit at some point before.
(process)

For the bumpers I added an extra detail using the Height to make it appear that the car suffered a hit at some point before.
(process)

For the badge I started from a gold material. Then I added the peeling paint that would have behind it and applied a wear on the edges. I finished by adding a bit of rust and a layer of dry powder for a more aesthetic effect.
(process)

For the badge I started from a gold material. Then I added the peeling paint that would have behind it and applied a wear on the edges. I finished by adding a bit of rust and a layer of dry powder for a more aesthetic effect.
(process)

Badge.
(process)

Badge.
(process)

Some other minor details.
(process)

Some other minor details.
(process)

Decided to break the glass of the left headlight to make that area more interesting, therefore it was necessary to add a slight bump to the front bumper and the bodywork.
(process)

Decided to break the glass of the left headlight to make that area more interesting, therefore it was necessary to add a slight bump to the front bumper and the bodywork.
(process)

Slight bump to the front bumper.
(process)

Slight bump to the front bumper.
(process)

And this is how the version looks before rendering. I would have liked to have more time, but that's the way things turned out and I really enjoyed that week's work.
(process)

And this is how the version looks before rendering. I would have liked to have more time, but that's the way things turned out and I really enjoyed that week's work.
(process)